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Skyrim Spaceball 4000 FLX ,Microsoft Trackball Explorer

Posted: May 10 2012, 16:21 PM
by silentguy
I have found the ultimate gaming set up for Skyrim.





Spaceball 4000 FLX with OrbShield and a Microsoft Trackball Explorer



Also a reclining gaming chair.





Think of Lawnmower man chair, with 2 side tables, left hand side is Spaceball 4000, right hand side is Microsft Trackball Explorer.



No need to ever use the keyboard.

It is almost like driving a car with 2 stickshifts.



Very comfortable and ergonomic.



It requires a little bit of mapping keys in the Skyrim keyboard mappings and the OrbShield so that you can use all the spaceball 4000 keys.





The Microsft Trackball Explorer has 5 buttons and a scroll wheel, and it one of the best trackballs I have used.

Re: Skyrim Spaceball 4000 FLX ,Microsoft Trackball Explorer

Posted: June 01 2012, 2:49 AM
by Agent_13
I was tinkering around with skyrim and my 4000 but Skyrim had the limitation of not being able to assign analog axises to movement ( forward, backward, Strafe L&R ). Did they fix that? I was able to get analog movement using a xbox360 controller emulator which let me use analog movement but at that point skyrim disables the mouse altogether. I really want to be able to use the mouse to look around, and the 4000 for true analog movement. These console ports have to go! I want my controls assignable again.

Re: Skyrim Spaceball 4000 FLX ,Microsoft Trackball Explorer

Posted: August 09 2012, 17:40 PM
by silentguy
I mapped the WASD in Skyrim to the Spaceball 4000.



So I gues it's not true analog control as you are wanting.



I found that if I used "Always Run", the spaceball and trackball combination worked quite well.



My goal was to eliminate the keyboard, and I suceeded in that for almost every key press.

I could have used a couple more keys to map on the spaceball, but I was fine with what I had.

Re: Skyrim Spaceball 4000 FLX ,Microsoft Trackball Explorer

Posted: August 10 2012, 19:01 PM
by vputz
Right; blame Microsoft for removal of arbitrary axis mappings in favor of the simplified XInput system which only favors X-box keypads.



I wonder if there's something like XPadder which would map mouse movements to X-box controls; that may help...