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by vputz
April 01 2009, 14:15 PM
Forum: Spaceware Software
Topic: The ultimate orb solution, at last.
Replies: 224
Views: 537332

Re: The ultimate orb solution, at last.

[quote]Each time I set the value lower I had to push on the orb harder for movement and it jumped quickly...no smoothness at all in the game. When I changed the gain value to 4 there wasn’t any movement on the 2 axis but they worked in the Control Panel test applet...the range was only half the norm...
by vputz
March 31 2009, 5:41 AM
Forum: Spaceware Software
Topic: The ultimate orb solution, at last.
Replies: 224
Views: 537332

Re: The ultimate orb solution, at last.

Ron-- Give this a go. This was a 15-minute fix which "seems" to work but hasn't been tested really thoroughly. The axis_gain_spaceorb.zip file contains the orb_translator.h file for the arduino/hardware/libraries directory, and the axis_gain_demo.zip file contains a new version of GainDemo.pde. Basi...
by vputz
March 30 2009, 16:51 PM
Forum: Spaceware Software
Topic: The ultimate orb solution, at last.
Replies: 224
Views: 537332

Re: The ultimate orb solution, at last.

Ron: RadioBozo is right--the axis values are 0 to 1023, so the "minimum value" of 0 to 255 is the "Low zone" at which it will output the requisite character; same with 768 to 1023. You can pick ranges anywhere on the axis (for example if a game had separate keys for "walk" and "run", etc). It sounds...
by vputz
March 27 2009, 4:38 AM
Forum: Spaceware Software
Topic: The ultimate orb solution, at last.
Replies: 224
Views: 537332

Re: The ultimate orb solution, at last.

Nice work, Rob!



Yeah, not sure on the 10-bits v 16-bits business. When the Magellan gets here I can speak a bit more knowledgeably on that after flailing with decoding it.
by vputz
March 23 2009, 14:06 PM
Forum: Spaceware Software
Topic: The ultimate orb solution, at last.
Replies: 224
Views: 537332

Re: The ultimate orb solution, at last.

Not to worry--I didn't really think I'd hit anything on the first try. I think I'll wait until my magellan gets here to do more on that front.
by vputz
March 22 2009, 14:10 PM
Forum: Spaceware Software
Topic: The ultimate orb solution, at last.
Replies: 224
Views: 537332

Re: The ultimate orb solution, at last.

Hm, can't figure that out yet. It shouldn't really be anything conflicting--because all that's happening is the orb is sending keystrokes (and for that demo, should only be WASD, nothing fancy). I've looked and don't see anything obvious, but I'll think about it a bit more.
by vputz
March 22 2009, 9:14 AM
Forum: Spaceware Software
Topic: The ultimate orb solution, at last.
Replies: 224
Views: 537332

Re: The ultimate orb solution, at last.

Ron: I actually don't know what will happen with these, but back up your existing SpaceOrb directory try this one (it works fine with my 4k so should be OK), and try out the included Basic5k sketch with your 5k and see if anything does anything. I've tried a few tests by sending data to the buffer a...
by vputz
March 20 2009, 18:26 PM
Forum: Spaceware Software
Topic: The ultimate orb solution, at last.
Replies: 224
Views: 537332

Re: The ultimate orb solution, at last.

Well, doing much better--had time to put in the text of some Magellan/5k code, but haven't had a chance to try it yet. I did go ahead and get a Magellan from eBay (as a thorough crosscheck of adding a new device, and I was just curious), but it won't be here for a while. From the looks of things, a ...
by vputz
March 18 2009, 4:29 AM
Forum: Spaceware Software
Topic: The ultimate orb solution, at last.
Replies: 224
Views: 537332

Re: The ultimate orb solution, at last.

Heh heh heh... I'll check it out, Ron. Um, "worked fine for me"! I wonder what's up; sounds like it's sending windows-key reports or something. Rob: Hmm, interesting. They are definitely sending 16-bit reports (the Spaceball and Magellan, not the SpaceOrb). I figure 10 bits is enough for gaming so i...
by vputz
March 14 2009, 1:59 AM
Forum: Spaceware Software
Topic: The ultimate orb solution, at last.
Replies: 224
Views: 537332

Re: The ultimate orb solution, at last.

We may have a winner; I got in touch with Andre-John Mas, who had this to say about the situation: [quote] I managed to dig up the e-mails from Vojtech Pavlik, who I had contacted for some help. ... Amongst other things he said: > And I just verified it: This thing speaks completely the Magellan > p...
by vputz
March 12 2009, 9:26 AM
Forum: Spaceware Software
Topic: The ultimate orb solution, at last.
Replies: 224
Views: 537332

Re: The ultimate orb solution, at last.

Sounds like I was on the right track; see these posts ([url=http://www.3dconnexion.com/forum/viewtopic.php?t=2249]here[/url] and [url=http://www.3dconnexion.com/forum/viewtopic.php?t=2254]here[/url] on the 3dConnexion site. But if this Andre-John Mas chap is right, they're doing some strange encodin...
by vputz
March 12 2009, 5:55 AM
Forum: Spaceware Software
Topic: The ultimate orb solution, at last.
Replies: 224
Views: 537332

Re: The ultimate orb solution, at last.

Good find anyway! I tried to make sense of the v4p but ... yeah, it's eluding me. [quote]"... as far as i remember the main difference is that the positioning packets for the 5000 are 4 bytes long, while for the 4000 and 2003 (both slighlty different) the packets are just 2 bytes long..."[/quote] Hm...
by vputz
March 10 2009, 4:24 AM
Forum: Spaceware Software
Topic: The ultimate orb solution, at last.
Replies: 224
Views: 537332

Re: The ultimate orb solution, at last.

[quote]I hate to say it but the ball worked better in the game then the Orb. Sensitivity and control are outstanding![/quote] Heh... yep, you can see why I was pretty excited about it. And two-handed "move with orb, shoot with mouse" play works REALLY well too; it's the best of both worlds because y...
by vputz
March 09 2009, 6:59 AM
Forum: Spaceware Software
Topic: The ultimate orb solution, at last.
Replies: 224
Views: 537332

Re: The ultimate orb solution, at last.

Ron: The more I think about the 5k, the more interested I become. I [i]still[/i] can't seem to find any good information about 5k protocols; I'm utterly fascinated by 3dconnexion's hostile approach to external developers (they still won't share their protocols for the 5k serial, even though I don't ...
by vputz
March 08 2009, 5:02 AM
Forum: Spaceware Software
Topic: The ultimate orb solution, at last.
Replies: 224
Views: 537332

Re: The ultimate orb solution, at last.

Addendum: Arduino v 0013 with OrbShield: No [i]good[/i] fix yet, but a hack if you want to use the OrbShield with Arduino v0013 (which is necessary if you have one of the newer AtMega328-based Arduinos: Find the file WInterrupts.c (arduino-0013/hardware/cores/arduino/WInterrupts.c) and find the line...

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